

In the process of this, my hacking partner, Red Crimson and I have been discovering many interesting things with the game. The project involves restoring the lost levels and features to the game. This oversight was fixed for his Streets of Rage 4 appearance.For a few months a little project relating to Bare Knuckle III has been going on. It may be a jumping attack of some sort of an air throw, which would suggest that he is the replacement for Max.ĭespite the game using the early design version of the attack, a proper, new-design sprite exists. The third, fourth, and fifth frames appear to be part of the same animation, although it may not be a complete one. The first frame from the left is most likely the first frame of Zan's dashing animation, indicated by the little lines next to his feet. His other early frames that go unused have more in common. However, if the player pays close attention, it's clear that this frame looks out of place compared to the others in terms of design.

It's the move that knocks down the opponent. The aforementioned used frame can be seen if the player does a frontal hold attack while holding forward. His feet look more like boots, whereas the final Zan's look more like loafers. The early Zan is more muscular, anime-like, and has sprite shading similar to the style in Streets of Rage 2. Frames of this earlier version of Zan are significantly different from what's usually shown. Still, for some reason, the second sprite from the left is actually used in the final. The following five frames are found in the Japanese ROM, uncompressed: Zan actually went through a huge change during production, which can be seen in some pre-release shots and in motion on the Sega Video Magazine #January 1994. Neither the player or AI enemy version use it (skipping to the palm strike portion of the combo instead) in this game, but Streets of Rage 4 does use these correctly for SOR3 Shiva. Shiva's basic punch animation based on Streets of Rage 2 lies unused in the ROM. As it turns out, there's more to Round 6 than you'd think! Round 6 is one of the most innovative stages in the game as, instead of moving from left to right beating up punks as in standard stages, you must move around the various floors and rooms of the Syndicate building to release General Ivan Petrov/the Chief of Police in time. If the graphics and other data are copied from a Bare Knuckle III savestate into a Streets of Rage 3 savestate, these bugs no longer occur. The bugs where the Bridge crashes at the end of the level and the Wastelands ends as soon as it begins also appear to be due to this overwriting of data. This certainly explains the graphics corruption, and also means that editing the ROM to play the levels correctly (like in Bare Knuckle III) would be quite complex.
BARE KNUCKLE 3 ROM HACK CODE
However, on closer inspection it appears that large parts of the data for the levels, such as the graphics and palettes, were deleted entirely during the conversion with other game data moved to fill the space (for example, the position where the palette for the Bridge level should be is filled with code that appears after the palette in the Japanese ROM). It is possible to restore the graphics by copying the relevant data from a Bare Knuckle III savestate. Instead, the normal graphics are being used, which looks very strange. There's no slowdown problem in Streets of Rage 3, but if you make the characters visible, the reason for this soon becomes apparent: The riding graphics are no longer being used. The pointers for the graphics and palettes are corrupted, and the Wastelands ends almost immediately while the Bridge crashes the game when it ends. However, in Streets of Rage 3 the unused levels are completely unplayable. The amount of unused content indicates that the game as a whole may have been rushed. However, the game was met with mixed reception, mostly because of its darker tone, experimental soundtrack, and the higher difficulty in the overseas versions that led to the game being considered too hard for the wrong reasons. It greatly expands upon the previous sequel, introducing many new play mechanics like running attacks, special moves with weapon and even a charge gauge that allows players to perform special attacks without penalty.
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Streets of Rage 3 is the third game in the Streets of Rage series.
